Hey Everyone, I'm getting back into making tool breakdowns, as I want to move more into technical art, and I want to have that represented on my portfolio.
Before reading, I'd encourage you to check out the first breakdown I did for an earlier version of this: https://www.artstation.com/artwork/BkwZJz
I don't think it's required reading, but it covers some basics which might be useful to know.
Speed build of a simple mountain
Same mountain in 16k resolution
Rock Softness demo
Channeling demo
Slope Filtering demo
Gully growth demo
Showcase of the enhanced channeling
Bedrock demo
Sediment Randomness demo
Demo of Kruger_Quick_Thermal_Erosion