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Houdini Terrain Tool Showcase: GPU Fluvial Erosion, Part 2

Hey Everyone, I'm getting back into making tool breakdowns, as I want to move more into technical art, and I want to have that represented on my portfolio.

Before reading, I'd encourage you to check out the first breakdown I did for an earlier version of this: https://www.artstation.com/artwork/BkwZJz
I don't think it's required reading, but it covers some basics which might be useful to know.

Thumbnail demo scene. Super quick, just wanted an environment that showcased some neat uses of this erosion algorithm. We'll circle back to this scene later!

Thumbnail demo scene. Super quick, just wanted an environment that showcased some neat uses of this erosion algorithm. We'll circle back to this scene later!

Speed build of a simple mountain

Same mountain in 16k resolution

Rock Softness demo

Channeling demo

Slope Filtering demo

Gully growth demo

Showcase of the enhanced channeling

Bedrock demo

Sediment Randomness demo

Demo of Kruger_Quick_Thermal_Erosion